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No Transformers developer has been able to duplicate the 2007 Traveller’s Tales Transformers: The Game when it came to graphical sorcery, and this game also comes up short in this department. The graphics are not quite up to the level of the sound, although they are passable. (One nit here is the curious absence of subtitles.) Behind them is a really good orchestrated soundtrack that is a combination of work from the show and music new to the game, and all of it is rich and atmospheric. There is substantial dialogue and it is delivered with the same high level that one would expect from a veteran voice over cast.
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For one, the full main cast from the TV show is intact here, from the iconic Optimus Prime / Megatron tandem of Peter Cullen and Frank Welker down to the likes of Star Trek alum Jeffrey Combs as Ratchet and Firefly / Serenity actress Gina Torres as Airachnid. One big help to the game’s authentic feel is the sound. The levels alternate among the various Autobots and contain a sufficient variety of missions and settings so as to keep things pretty fresh from start to finish. Players will find the storyline encompasses several major Autobots, including Optimus Prime, and is good for at several hours of play, about par for an action game of this type. The storyline has more focus and the drama actually feels comparable to a decent Transformers episode. The storyline mode plays exclusively from the Autobots side, a departure from previous Transformers games that proves refreshing. Transformers Prime draws from the source material of the show, chronicling the Autobots’ struggle to discover what lies within a mysterious asteroid that has crash-landed on earth. While not perfect, it’s refreshingly decent, with a mix of light fun and fan-service that a franchise like this ought to have. Somehow, though, the game is not the kind of awful its predecessors were. On paper, this effort screamed of another cash-in, a licensed tie-in to the current incarnation of the TV franchise churned out by a an ostensibly unremarkable developer in Nowpro. With that as context, it was hard to be very excited about sitting down to play Transformers Prime: The Game. Most aggravating of all, none of the latter three even allowed players to transform. From there came the steady descent into perdition: Krome Studios’ Transformers: Revenge of the Fallen, which was ugly and unwieldy Transformers: Cybertron Adventures, an on-rails shooter that failed to mention it was an on-rails shooter, and Transformers: Dark of the Moon - Stealth Force Edition, a joyless cash-in courtesy of Behavior Interactive.
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The first Wii Transformers title, Transformers: The Game, was developed by Traveller’s Tales (architects of all things LEGO) and was quite pretty, although the beauty was overshadowed by poor mission design and terrible weapons balancing. Through four games, a carousel of developers has defied the laws of physics, God, and common sense in their impossible capacity to produce four bad games that successively worse. It is hard to fathom a franchise that could deliver greater collective disappointment than Transformers has managed to do on Wii.